Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle systems. PhysX was previously available to use in commercial projects for free, but the new BSD-3 license also allows people to modify the engine to suit their needs at no cost. The engine essentially allows for simulating real-world physical behavior in objects in 3D simulations. For example, it allows for more realistic depictions of damage to buildings in games, as well as natural movements for characters and things like paper and…

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Nvidia open sources its PhysX physics simulation engine
Source: The Next Web